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	<head>
		<title>three.js webgl - loaders - MMD loader</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #fff;
				color: #000;
				margin: 0px;
				overflow: hidden;
			}
			#info {
				color: #000;
				position: absolute;
				top: 10px;
				width: 100%;
				text-align: center;
				display:block;
			}
			#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
		</style>
	</head>

	<body>
		<div id="info">
		<a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
		<a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank">MMD Assets license</a><br />
		Copyright
		<a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank">Model Data</a>
		<a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank">Dance Data</a>
		<a href="http://www.nicovideo.jp/watch/sm11938255" target="_blank">Audio Data</a><br />
		<a href="http://www.nicovideo.jp/watch/sm19168559" target="_blank">Original Camera Data(I've customized this)</a>
		</div>

		<script src="../build/three.js"></script>

		<script src="js/libs/mmdparser.min.js"></script>
		<script src="js/libs/ammo.js"></script>

		<script src="js/loaders/TGALoader.js"></script>
		<script src="js/loaders/MMDLoader.js"></script>
		<script src="js/effects/OutlineEffect.js"></script>
		<script src="js/animation/CCDIKSolver.js"></script>
		<script src="js/animation/MMDPhysics.js"></script>

		<script src="js/Detector.js"></script>
		<script src="js/libs/stats.min.js"></script>

		<script>

			var container, stats;

			var mesh, camera, scene, renderer, effect;
			var helper;

			var ready = false;

			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;

			var clock = new THREE.Clock();

			init();
			animate();

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );

				// scene

				scene = new THREE.Scene();

				scene.add( new THREE.PolarGridHelper( 30, 10 ) );

				var ambient = new THREE.AmbientLight( 0x666666 );
				scene.add( ambient );

				var directionalLight = new THREE.DirectionalLight( 0x887766 );
				directionalLight.position.set( -1, 1, 1 ).normalize();
				scene.add( directionalLight );

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				renderer.setClearColor( new THREE.Color( 0xffffff ) );
				container.appendChild( renderer.domElement );

				effect = new THREE.OutlineEffect( renderer );

				// model

				var onProgress = function ( xhr ) {
					if ( xhr.lengthComputable ) {
						var percentComplete = xhr.loaded / xhr.total * 100;
						console.log( Math.round(percentComplete, 2) + '% downloaded' );
					}
				};

				var onError = function ( xhr ) {
				};

				var modelFile = 'models/mmd/miku/miku_v2.pmd';
				var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
				var cameraFiles = [ 'models/mmd/vmds/wavefile_camera.vmd' ];
				var audioFile = 'models/mmd/audios/wavefile_short.mp3';
				var audioParams = { delayTime: 160 * 1 / 30 };

				helper = new THREE.MMDHelper();

				var loader = new THREE.MMDLoader();

				loader.load( modelFile, vmdFiles, function ( object ) {

					mesh = object;

					helper.add( mesh );
					helper.setAnimation( mesh );
					helper.setPhysics( mesh );

					loader.loadVmds( cameraFiles, function ( vmd ) {

						helper.setCamera( camera );

						loader.pourVmdIntoCamera( camera, vmd );
						helper.setCameraAnimation( camera );

						loader.loadAudio( audioFile, function ( audio, listener ) {

							listener.position.z = 1;

							helper.setAudio( audio, listener, audioParams );

							/*
							 * Note: call this method after you set all animations
							 *       including camera and audio.
							 */
							helper.unifyAnimationDuration();

							scene.add( audio );
							scene.add( listener );
							scene.add( mesh );

							ready = true;

						}, onProgress, onError );

					}, onProgress, onError );

				}, onProgress, onError );

				document.addEventListener( 'mousemove', onDocumentMouseMove, false );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				effect.setSize( window.innerWidth, window.innerHeight );

			}

			function onDocumentMouseMove( event ) {

				mouseX = ( event.clientX - windowHalfX ) / 2;
				mouseY = ( event.clientY - windowHalfY ) / 2;

			}

			//

			function animate() {

				requestAnimationFrame( animate );
				render();

			}

			function render() {

				if ( ready ) {

					helper.animate( clock.getDelta() );

				}

				effect.render( scene, camera );

			}

		</script>

	</body>
</html>
